Catch up on the latest news and events from around the DigiPen-Europe Bilbao community.
Students
We take a look at the skills and steps required to create an original game engine, as well as other places where engine programming skills can apply.
Alumni
The 2015 DigiPen Europe-Bilbao grad looks back on his career so far — from designing medical technology games to working on the popular Madden NFL 21.
DigiPen graduate David Gau talks about his work as a layout and background artist on Klaus, a new Christmas classic by Sergio Pablos Animation Studios.
For the second straight year, a student team from DigiPen Europe-Bilbao won big at Gamelab Barcelona, this time for their zany first-person adventure.
With its elemental power-ups and fluid motion mechanics, the sophomore project came out on top in the Gamelab Conference’s “Best University Game” category.
Brothers Xabier and Julen Urrutia Perez grew up drawing comics together, graduated from DigiPen’s BFA program together, and now, they work together too.
The DigiPen Europe-Bilbao graduate worked with Nintendo on one of its legacy franchises after completing his degree. Now, he’s building his own game.
A studio founded by graduates from DigiPen Europe-Bilbao just released their first game, Dynasty Feud, via Steam Greenlight.
Spanish game studio Binary Soul, formed by six students from DigiPen Bilbao, just had their first game, Sorgina: A Tale of Witches, greenlit on Steam.
Xabier Urrutia, a 2014 graduate, created Level 1457 LAST, an animated short produced in his third-year Cinematic Project course at DigiPen Europe-Bilbao.
The DigiPen student game Umbra Chronicles: The Awakening won Best Basque Video Game at the 2013 International Independent Game Competition – hóPlay.
Twisted, a student game by Team Armageddon at DigiPen Bilbao, was nominated for “Best Student Game” at the 2013 Gamelab Barcelona event in Spain.