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The Department of Digital Arts and Film Production will teach students, through theoretical and practical work, all the productive processes in the field of animated film and video game production. This includes animations, modeling, rigging, and creation of 3D scenarios. For this purpose, they will be using industry-standard programs and processes.

Depending on the individual or team size as well as the academic year, students will create film and video game projects with the aim of achieving academic excellence that later allow them to find a place in the professional world. Students will be taught by teachers who are close to the digital industry and learn to develop a script, cinematographic techniques, storyboard, layouts, and more.

Digital Arts and Film Production Faculty Directory


Department Faculty


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Sergio Martinez

Department Chair - Digital Arts and Film Production
Senior Professor

Sergio Martinez holds a degree in Fine Arts from the University of the Basque Country and studied animation at the University of the West of England. He worked with Aardman Studios on the Guinness World Record-winning film Gulp and joined EITB's Motion Graphics Department. As a member of Hauazkena Animazio Taldea, he contributed to the short film The Ditch (Areka). With over 13 years of teaching experience, he trains students in traditional painting, digital art, and 2D video game projects. His work has been showcased in various exhibitions and festivals.

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Sergio Martinez has a degree in Fine Arts from the University of the Basque Country specializing in audio-visuals and multimedia. He completed his animation studies at the University of the West of England in Bristol, UK. While living in Bristol, he collaborated with Aardman Studios contributing to Gulp, a film recognized by Guinness World Records for having the largest ever stop-motion animation set. On his return to Bilbao, he joined the Motion Graphics Department at Euskal Irrati Telebista (EITB), where he contributed with his experience in puppet animation. Several years ago, Martinez became a regular member of the animation collective Hauazkena Animazio Taldea, a group formed by Basque animators that combine conventional animation techniques with the most experimental techniques. The Ditch, or Areka, was a short he helped create within the collective.

Thanks to his skills in composition, drawing, and painting, his personal work has been seen in multiple exhibitions and festivals. With more than 13 years of experience as a teacher, he trains students in traditional painting and digital art disciplines. Due to his experience as a software developer, he is also a tutor for 2D video game projects.


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Carlos Canut

Affiliate Lecturer

Carlos Canut graduated from Teesside University and the University of South Wales. As an animator and 3D modeler, he has worked with Barrios Producciones and Next Step App Developers. His experience in digital art and live-action projects equips him to teach advanced courses and workshops. Passionate about cinema, Latin music, animated films, video games, and dancing, Canut continually learns new techniques and art styles.

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Carlos Canut graduated from Teesside University and the University of South Wales. As an animator and a 3D modeler with a focus on characters and environmental design, he has experienced multidisciplinary work through digital art and life action projects for clients like Barrios Producciones and Next Step App Developers. Using and testing these different techniques provided him a solid 3D generalist background that helps him teach in both higher-level courses and various workshops.

As a motivated animator, Canut enjoys cinema and music, especially Latin rhythms. He loves animated movies and series, video games, and board games. He is also passionate about dancing. His inspirational art styles range from movies and series to comics and games, and through them he looks forward to learning and understanding new techniques and art style.


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Daniel Ruiz

Junior Lecturer

Before becoming a teacher, Daniel Ruiz earned a degree in Fine Arts from the University of Salamanca and a Master's in Image Synthesis and Computer Animation from the University of the Balearic Islands. He traveled the world working in the film and video game industries, including stints at Sony Pictures Imageworks in Vancouver, Tadeo Jones in Madrid, and with Juan Jose Campanella on Metegol in Buenos Aires. He also worked at Electronic Arts in Redwood City, animating cinematics for The Lord of the Rings: The Return of the King for PlayStation 2. Now, Ruiz teaches basic and advanced animation at DigiPen, sharing his extensive industry experience with his students.

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Before becoming a teacher and devoting his career to sharing the extensive knowledge gathered through his years in the animation industries, Daniel Ruiz completed a degree in Fine Arts at the University of Salamanca and a Master in Image Synthesis and Computer Animation at the University of the Balearic Islands. Prior to his studies, Ruiz travelled around the world working with a passion in the film and video game industries.

Through his travels, Ruiz lived a life eating delicious meatballs at Sony Pictures Imageworks in Vancouver, had amazing adventures with Tadeo Jones and friends in Madrid, and played soccer and table soccer with workmates in Buenos Aires while sharing the studio with the great Juan Jose Campanella while creating Metegol. He also slayed loads of CGI orcs at Electronic Arts in Redwood City as he proudly animated cinematics in the video game adaption of The Lord of The Rings: The Return Of The King for the PlayStation 2.

Now Ruiz enjoys teaching basic and advanced animation at DigiPen and hopes to share his experience to his beloved students.


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David Puertas

Affiliate Lecturer

David Puertas is a professional artist with over 17 years of experience in the digital arts industry. Since 2014, he has specialized in digital sculpting for statues and collectibles, working with companies like Ryu Studio, Tsume, and HEX Collectibles to bring iconic characters from Blizzard Entertainment, Capcom, Naruto, Dragon Ball, and Bleach to life. Puertas also excels in art direction, 3D modeling, concept art, editorial and cover illustrations, and traditional painting. With a background in computer engineering, he has contributed to video game development, augmented reality, and educational applications, making him a skilled technical artist with experience in video game engines.

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David Puertas is a professional artist with more than 17 years of experience in the digital arts industry. Since 2014, he also focuses on digital sculpting for statues and collectibles, and he stands out for his great dynamism and detail in his art pieces. He works for companies like Ryu Studio, Tsume, and HEX Collectibles to bring iconic characters to life from big brands like Blizzard Entertainment, Capcom, Naruto, Dragon Ball, Bleach, and more.

Puertas is also involved in art direction and 3D modeling of characters and environments for video games, concept art, editorial and cover illustrations, and traditional painting. Due to his background in computer engineering, he has also worked in the development of video games, augmented reality, and educational applications in collaboration with DeustoTech Learning and schools in the Basque Country. Taking a technical and artistic point of view has provided him a technical artist profile with experience in the area of video game engines.


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Mikel Rueda

Senior Associate Professor

Mikel Rueda, a graduate of the University of Navarra and the New York Film Academy, directed his first feature film, Izarren argia, in 2010, which competed at the San Sebastian International Film Festival. His second film, A escondidas (2014), won several international awards and premiered in over 15 countries. His documentary, Quinta Planta, also premiered at the San Sebastian Festival, and his third feature, El doble más quince, was released in over 25 countries. Rueda directed episodes of the TV show Veneno on HBO Max and is working on its second season, set for release in late 2023.

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Mikel Rueda is a graduate in audiovisual communication from the University of Navarra (UNAV) and a post-graduate in filmmaking from the New York Film Academy. Izarren argia (2010), otherwise known as Estrellas que alcanzar, was first his first feature film, and it competed within the official section for Nuevos Realizadores at the San Sebastian International Film Festival that same year.

His second feature film, A escondidas (2014), was produced by Baleuko and distributed in Spain by Vertigo. The film competed in the official section of the Malaga Festival and has won several international prizes and premiered in over 15 countries, including the USA, France, Germany, and the United Kingdom.

His first documentary feature film, Quinta Planta, told a story that narrates the life of a young idealist who immigrated to New York with the intention to change the world. It premiered in the latest edition of the San Sebastian International Film Festival. His third fiction feature film entitled El doble más quince, which translates to double plus fifteen and starred Maribel Verdú, competed in the official section of the Malaga Festival and was released in more than 25 countries.

His first work on a TV show involved two chapters of Veneno where it received worlding recognition on HBO Max. Mikel is currently working on the second season with a release date set for the latter half of 2023.