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Faculty from the Department of Computer Science use their experiences in the industry to bring an attitude of innovation into the classroom. Students taking courses in this department learn foundational concepts in computer science, which enable them to understand concepts from the ground up that lead to a wide range of future specializations and potential careers.

Computer Science Faculty Directory


Department Faculty


DigiPen Europe-Bilbao Faculty Jon Sanchez

Jon Sanchez

Department Chair - Computer Science
Associate Professor

Jon Sanchez, a graduate of Mondragon Unibertsitatea and DigiPen Europe-Bilbao, co-founded Kaia Studios and released Dynasty Feud on Steam and PS4. Since 2017, he has taught computer science at DigiPen, highlighting the role of math and physics in computer graphics. “It’s satisfying to see students' efforts pay off,” he says.

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Jon Sanchez graduated as a technical engineer in computer systems from Mondragon Unibertsitatea in 2010. He later earned his BS in Computer Science in Real-Time Interactive Simulation in 2015 from DigiPen Europe-Bilbao and a master’s degree in visual analytics and big data from the Universidad Internacional de La Rioja.

After his graduation, he founded Kaia Studios with other DigiPen graduates and released Dynasty Feud on Steam and PlayStation 4. After his endeavor as a developer, he returned to DigiPen in 2017 to teach a variety of computer science classes from entry level to advanced courses. As a computer graphic enthusiast, he enjoys showing students how math and physics are crucial to rendering amazing images on a computer screen.

“As a former DigiPen Institute of Technology Europe-Bilbao student, I know what the students are going through, and it is a satisfaction to see how their efforts always pay off,” Sanchez says.


DigiPen Dragons Logo in a grey scale

Iker Silvano

Senior Associate Professor

Iker Silvano, with a BS in Computer Science and Engineering from the University of Deusto, has extensive experience in real-time 3D software and game development. At DigiPen, he teaches advanced programming, optimization, and AI for games, and supervises junior game projects. “DigiPen challenges me to push my skills and help students blend smart engineering with imaginative art,” he says.

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Iker Silvano received a BS in Computer Science and Engineering with an emphasis on real-time software programming from the University of Deusto in 2007. His professional experience as a software engineer includes developing real-time 3D software for experimental networked display systems, as well as participating in the development of non-published video games. Before joining DigiPen, Silvano also worked as a computer science instructor.

Silvano’s main area of focus is programming and general software engineering, with an emphasis on advanced programming techniques, optimization, software architecture and game engine internals. He currently teaches Advanced C/C++ Programming, Low-Level Programming and Optimization, and Artificial Intelligence for Games. He also supervises and conducts the junior level video game projects, where he guides students in designing and building a 3D video game from scratch.

“One of the main reasons I enjoy working at DigiPen is because it demands pushing the limits of my skills, knowledge, and understanding of the subjects I’m in charge of, in order to enable the students to create beautiful, complex systems that combine smart engineering with imaginative art,” Silvano says.


DigiPen Dragons Logo in a grey scale

Eder Beldad

Associate Professor

Eder, a 2014 DigiPen graduate with a BS in Computer Science, has experience as a lead engine developer and freelance game creator. He specializes in algorithms for physics and graphics engines, networking, and competitive programming. His hobbies include music, guitar, video games, software security, and developing productivity tools

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Eder graduated with a BS in Computer Science in Real-Time Interactive Simulation from DigiPen in 2014 with a minor in mathematics. After graduating, he spent several years working at a gaming company related to visual health as a lead engine developer along with other DigiPen graduates. Soon after, he worked as a freelancer (backend, frontend, DevOps) in the education sector making his own games, often using custom engines.

Although he enjoys developing different forms of technology, he currently focuses his efforts on studying algorithms related to physics engines like collision detection and space partitioning. He also works on graphics engines (OpenGL, Vulkan, etc.), networking and data structures, and competitive programming related algorithms. Even if he finds gameplay programming and game design interesting, he likes to focus more on the less visible code, such as engine code and tools code for programmers, artists, and designers.

His hobbies include music composing, guitar playing, video games, software security, and programming his own pet projects which range from Arduino programming to creating tools that help productivity in daily tasks.


DigiPen Dragons Logo in a grey scale

Thomas Komair

Dean of Academic Affairs
Senior Professor

Thomas graduated with a BS in Real-Time Interactive Simulation from DigiPen’s Redmond campus in 2010. He worked at DigiPen (USA) Corp. before co-founding AHeartfulOfGames in 2014, where he led production and marketing for Heart&Slash and co-productions like Dynasty Feud.

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Thomas Komair graduated with a BS in Real-Time Interactive Simulation from DigiPen Institute of Technology’s Redmond, Washington, campus in 2010. Prior to teaching, Komair worked for DigiPen (USA) Corp., developing in-house tools, applications, and internal technologies.

In 2014, Komair co-founded AHeartfulOfGames, where he was in charge of production and marketing for its first game Heart&Slash, as well as on co-productions such as Dynasty Feud, developed by Kaia Studios.

Although his primary interests lie in the technical knowledge required to develop high-quality video games, Komair’s experience in independent game development has had him tackle new kinds of challenges not directly related to development, such as marketing, community management, and public relations. It is these insights and more that Komair strives to bring to the classroom, helping prepare future generations of game developers for an evolving industry.

At DigiPen Institute of Technology Europe-Bilbao, Komair has taught a variety of courses, ranging from computer graphics, animation, and engine architecture. Additionally, he also supervises the sophomore game projects.

“My favorite part about teaching at DigiPen is the end of the semester, after a year of hard work,” Komair says. “I get to see the confidence in the students’ eyes when they say, ‘We made this game from scratch!’”


DigiPen Dragons Logo in a grey scale

Dani Andia

Department Chair - Interactive Media and Design
Senior Associate Professor

Dani Andia graduated with a BS in Computer Science from the University of Deusto in 2005. He worked at Xerox in Dublin and later earned a master’s in video game design and programming from Pompeu Fabra University. Andia has developed games for PC, PS3, Xbox, Wii U, and 3DS with companies like Mercury Steam, Delirium Studios, and Pixel Cream. Notable projects include the Castlevania: Lords of Shadow trilogy and The Rivers of Alice. At DigiPen, he teaches game project development, game design, and mobile development, sharing his expertise and passion for the industry.

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Dani Andia graduated with a BS in Computer Science from the University of Deusto in 2005. During his college years he developed several projects focusing on video games and real-time simulation. After that he joined the Xerox Corporation team (Dublin based), where he worked as a software developer before moving to Barcelona. His eagerness to expand his knowledge led him to pursue a master’s degree in video game design and programming at the Pompeu Fabra University, where he started to create his first professional video games with developers from Sony, Ubisoft, and Nintendo.

His experience includes working on game projects for the PC, PS3, Xbox, Wii U, and 3DS platforms for companies like Mercury Steam Entertainment, Delirium Studios, and Pixel Cream. Some of the games he has been involved in — including the Castlevania: Lords of Shadow trilogy, The Rivers of Alice, and others — have won awards at important game events like E3, IGF, and GameLab.

At DigiPen, Andia teaches game project development courses across different cohorts, guiding students in game design and programming. He also teaches the game design and mobile development classes. He enjoys sharing his expertise and love for games, as well as helping students find their place in the video game industry.


DigiPen Dragons Logo in a grey scale

Anabela Turlione, Ph.D.

Associate Professor

Anabela Turlione earned her Ph.D. in Physics in 2015 and later pursued her passion for illustration and animation. She freelanced from 2013 to 2020, creating the animated film Alunados and working on the award-winning I Destini documentary. Now, with a master’s in data science, she teaches physics at DigiPen Europe-Bilbao, blending her love for science and art.

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Anabela Turlione completed her Ph.D. in Physics in 2015 and has since decided to venture into her other passion of drawing. Turlione began to study illustration while working on her dissertation on the cooling of neutron stars. She began animating in 2013.

From 2013 to 2020, she worked freelance in animation and illustration for a variety of clients from different parts of the world. She obtained two grants to produce and make Alunados, her first animated film that was funded by Argentina’s National Endowment for the Arts. She also participated in the I Destini animated documentary project, a film that won awards at the Indie Grits Film Festival, Aspen Film Festival, and the Palm Springs International Film Festival. It was also nominated for best short documentary at 59th CINE Golden Eagle Awards.

Turolione returned to the world of science and has earned a master’s degree in data science. She currently teaches physics to engineers and artists at Digipen Institute of Technology Europe-Bilbao, where she attempts to find creative ways to combine her two passions of sciences and the arts.


DigiPen Europe-Bilbao Faculty Jon Lopez de Dicastillo

Jon Lopez de Dicastillo

Junior Professor

Jon Lopez de Dicastillo graduated in Computer Engineering from the University of Deusto in 2003 and later earned a degree in Sociology in 2011. He has worked in software engineering and architecture on various information management projects. At DigiPen, he teaches Computer Environment and High-Level Programming II: The C++ Programming Language. A video game enthusiast, he enjoys helping students achieve their goals and watching them grow personally and professionally.

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Jon Lopez de Dicastillo graduated in computer engineering from the University of Deusto in 2003. After graduating, he returned to the university to work on research projects in the field of multimedia and real-time 3D software. Later, he expanded his studies when he obtained a degree in sociology in 2011.

He has developed his professional career in the field of software engineering, working on various information management projects and performing tasks as a software engineer and software architect.

At DigiPen, Lopez instructs courses in computer science and currently teaches Computer Environment and High-Level Programming II: The C++ Programming Language. As a video game lover, he tries to get involved in student projects when possible.

“What I like most about teaching at DigiPen is helping students achieve their goals. Seeing how they go down the road and seeing how they grow personally and professionally.”


DigiPen Europe-Bilbao Faculty Isabela Nardi da Silva

Isabela Nardi da Silva

Affiliate Professor

Isabela has a bachelor's degree and a master's degree in Information and Communication Technologies from the Federal University of Santa Catarina (UFSC), Brazil. She also has a dual degree in Pedagogy and English. She is pursuing a Ph.D. at the University of Deusto and UFSC, with her thesis in the field of extended reality in science education, to be defended in 2024. Isabela has experience in teaching and research in the areas of e-learning, extended reality, and serious games. At DigiPen, she teaches the course Computer Environment.

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Isabela graduated with a BS in Information and Communication Technologies from the Federal University of Santa Catarina (UFSC), Brazil, in 2017. She earned a Master’s Degree in the same field from UFSC in 2019 and completed a double Licentiate’s degree in Pedagogy and English in 2023.

Isabela is pursuing a Ph.D. in Engineering for the Information Society and Sustainable Development at the University of Deusto, in cotutelle with UFSC. Her thesis, focused on extended reality in science education, is set to be defended in 2024.

She began her research and teaching career in 2015 as a research intern, a position she held until 2019. She then taught in Brazilian schools and universities from 2019 to 2021 and worked as a researcher in Spain from 2021 to 2024. In 2024, she joined DigiPen Europe-Bilbao as a professor. Her main interests are serious games, simulations, and extended reality.