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This top-down shooter starts in a fairly straightforward fashion, playing as a space ship taking down waves of enemies. As you progress, the game quickly begins to unravel, breaking the fourth wall and commenting on its own development process in a self-referential farce.

Game Screenshots

  • A computer screen with a green grin grows white tendrils. A spaceship hovers below.
  • A blue spaceship flies above a pixellated building on a purple grid.
  • A pixellated building sits in the background of a gridded plane, high score numbers glitching out above it.

The Team

  • Andoni Alonso

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Technical Director

  • Guillermo Bilbao

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Lead Artist & Code Monkey

  • Asier Elorz

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Game Designer

  • Mikel Torrecilla

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Producer