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Players follow a talented mouse tailor through handcrafted levels with up to four players in local co-op. Each stage introduces a new mechanic and ends in a boss fight, delivering a varied and dynamic experience.

Needledom fell to ruin after a war led by Count Birdalin (The Crooked). Years later, Mori creates a royal wedding dress that is stolen by a bird, forcing him to journey through the Fungi Forest to the Golden Nest to reclaim it before the king learns the truth.

We chose a classical illustration style rich in texture and detail. The world begins vast and magical, filled with sewing elements, but gradually evolves into a darker, sharper environment. Friendly rounded shapes give way to jagged mountains and harsher silhouettes, visually reinforcing the shift from the welcoming forest to the enemy’s hostile lands.

Game Screenshots

  • Multiple players fight in mushroom forest arena.
  • Player jumps between cliffs in dark fortress.
  • Player battles bird enemies in forest level.
  • Tailor mouse player runs through medieval courtyard.
  • Player fights rooster foes on lava bridge.
  • Player duels bird warrior in autumn forest.

Created by Leftovers

  • Alejandra Garbati

    BFA in Digital Art and Animation

    Role: Producer, Sound

  • Anne Turuelo

    BFA in Digital Art and Animation

    Role: Special Effects

  • Ariane Carnes

    BFA in Digital Art and Animation

    Role: Background Artist

  • Diego Alcazar

    BS in Computer Science in Real-time Interactive Simulation

    Role: Audio Design & Gameplay Programmer

  • Eduardo Gonzalez

    BS in Computer Science in Real-time Interactive Simulation

    Role: Level Design & Gameplay Programmer

  • Jaime Sararu

    BFA in Digital Art and Animation

    Role: Game Designer

  • Joane Larrabe

    BFA in Digital Art and Animation

    Role: Concept Artist

  • Leire Camacho

    BS in Computer Science in Real-time Interactive Simulation

    Role: Tech Lead & Tools Programmer

  • Oier Elorduy

    BS in Computer Science in Real-time Interactive Simulation

    Role: General Programmer

  • Pablo Garbizu

    BS in Computer Science in Real-time Interactive Simulation

    Role: Producer, Game Design & Tools Programmer

  • Patricia Lazaro

    BFA in Digital Art and Animation

    Role: UI Artist, Sound

  • David Alejandro García

    BS in Computer Science in Real-time Interactive Simulation

    Role: Gameplay Programmer