Skip to main content
Back to top
Remote video URL

In the depths of the sea, a great evil terrorizes every underwater kingdom. Grus, a peaceful fisherman, finds his life turned upside down after discovering a strange octopus who reveals himself as the lost heir of Atlantis.

With a monstrous kraken threatening to flood the world before sunset, Grus must descend into the dangerous depths of the ocean. Hook, parry, and fight your way through fast-paced platforming challenges and increasingly difficult levels to return the son of Atlantis to his father.

Face terrifying creatures, survive the chaos of the deep sea, and defeat the ancient evil determined to rule the oceans by force. Only then can peace be restored to the underwater realm.

Game Screenshots

  • A character jumps between mossy dirt platforms in an orange forest filled with tall, thick trees.
  • A character swings through the air using a grappling hook attached to a ceiling anchor in a sunlit orange forest.
  • A character uses a grappling hook on a glowing underwater anchor surrounded by dark blue cave walls covered in pink spikes.
  • A 2D platformer character performs a parry attack mid-air against floating blue stone enemies in an underwater cavern.
  • A character navigates a dark blue underwater level next to a glowing ancient mural while avoiding spiky red fish enemies.
  • A character dives downwards past glowing blue jellyfish in an underwater level with clean white and blue architecture.
  • A platformer character uses a grappling hook to attach to a glowing underwater bell anchor in a blue temple level.
  • A character stretches their grappling hook horizontally across a water corridor with white columns and a spiky red fish.
  • A giant evil kraken boss with a glowing crown faces the player during an underwater boss fight in front of a castle silhouette.
  • A character stands before a giant stone monster carved into a cliffside within a golden, sunlit forest.

Created by Team Strawberry

  • Alejandro Vicente

    BS in Computer Science in Real-time Interactive Simulation

    Role: Game Producer, Gameplay and Physics Programmer

  • Josu Orobengoa

    BS in Computer Science in Real-time Interactive Simulation

    Role: Game Designer, Level Designer, Graphics Programmer, Player Programmer

  • Josu Jauregui

    BS in Computer Science in Real-time Interactive Simulation

    Role: Tech Lead, Graphics and Tools Programmer

  • Alvaro Zurinaga

    BS in Computer Science in Real-time Interactive Simulation

    Role: Menu Designer and Programmer, Tools Programmer

  • Bosco Arrue

    BFA in Digital Art and Animation

    Role: Lead Animator, Rigger, Art Producer

  • Pablo Martinez

    BFA in Digital Art and Animation

    Role: Character Artist, Environment Artist

  • Mario Calvo

    BS in Computer Science in Real-time Interactive Simulation

    Role: Programmer

  • Jon Alonso

    BFA in Digital Art and Animation

    Role: Artist, Animator

  • Elrik Huth

    BS in Computer Science in Real-time Interactive Simulation

    Role: Co-Level Designer, Programmer

  • Aitor Delgado

    BS in Computer Science in Real-time Interactive Simulation

    Role: Programmer

  • Beltran Ortega

    BFA in Digital Art and Animation

    Role: Tilemap Designer, Background Artist, Concept Artist

  • Isabella Fadda

    BFA in Digital Art and Animation

    Role: Background Designer, Background Animator

  • Erika Zdravkovic

    BFA in Digital Art and Animation

    Role: Environment Designer, UI/UX Designer