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Worker 3e-63 works at a candy factory in a world inspired by the Industrial Revolution. Alongside humans, other creatures exist, such as 3e-63 itself. Magical elements are present in this world, which is why the candy cane can reappear after being thrown.

We were going for a visual style inspired by old, manually pressed poster prints. We wanted the game to feel like it was printed on paper during the Industrial Revolution. 

Remote video URL

Game Screenshots

  • Platforming sequence above steam vents with multiple propaganda posters inside an industrial candy factory.
  • Character jumping between platforms in front of large factory tanks filled with candy debris.
  • Character swinging with a candy cane over steam vents inside a metal factory environment.
  • Character standing on a small elevator platform inside a brick-walled factory with propaganda-style candy posters.
  • Factory interior with conveyor belts, pipes, and propaganda posters as the character moves through an industrial corridor.
  • Industrial poster-style scene showing the character working on a conveyor belt inside a candy factory.
  • Character wall-jumping inside a factory shaft surrounded by candy-themed propaganda posters.
  • Side-scrolling factory corridor tutorial showing the character and on-wall instructions to move using A and D.

Created by Blackout

  • Rabi Ghannam

    BS in Computer Science in Real-time Interactive Simulation

    Role: Technical Co-Producer

  • Khalil Youssef

    BS in Computer Science in Real-time Interactive Simulation

    Role: Technical Co-Producer

  • Paulina Steponaviciute

    BFA in Digital Art and Animation

    Role: Art Lead

  • Telmo Tolosa

    BS in Computer Science in Real-time Interactive Simulation

    Role: General Programmer

  • Eneko Diez

    BS in Computer Science in Real-time Interactive Simulation

    Role: Gameplay Programmer

  • Iker Jahangir

    BS in Computer Science in Real-time Interactive Simulation

    Role: Tools Programmer

  • Viljamas Sluzman

    BS in Computer Science in Real-time Interactive Simulation

    Role: General Programmer

  • Nerea Pinilla

    BFA in Digital Art and Animation

    Role: Artist

  • Luciana Bartkevich

    BFA in Digital Art and Animation

    Role: Concept Artist

  • Aroa Echevarria

    BFA in Digital Art and Animation

    Role: Lead Animator

  • Alvaro Perez

    BFA in Digital Art and Animation

    Role: Artist and Game Designer

  • Marcel Porczak

    BFA in Digital Art and Animation

    Role: Artist

  • Akaansh Ajit

    BS in Computer Science in Real-time Interactive Simulation

    Role: Music