If you’re wondering what a day in the life of a DigiPen Europe-Bilbao student entails, there’s really no one-size-fits-all description. Depending on your program and year of study, your daily activities could encompass everything from going to classes, working with your game or film project teams, or even exploring the nearby Zorrotzaurre neighborhood.
One thing that all students share in common, however, is daily access to the DigiPen Europe-Bilbao campus library. More than a mere collection of books and periodicals, the library also functions as a gathering place both for study and play.
Within the library, students can take advantage of 12 study spaces, all with close and convenient proximity to various learning resources. We also have a digital area with several computers for online research. The library provides students with high-quality materials to support the curriculum and serve as a source of inspiration for their projects. These materials even include a wide variety of board games, video games, movies, art books, and other reference materials relevant to their study programs.
The use of the library is not limited to checking out resources, as this space is promoted as a meeting place for both social and recreational purposes. The library is commonly host to fun events, where students gather to play classic games like Dungeons & Dragons, Pandemic, and Chess.
Likewise, it’s also common for students to play games in this space with the aim of reinforcing knowledge and as a “first contact” with historical video games. This helps them understand the evolution of video games and their development. Some examples of these historical video games in our collection include:
In relation to the BFA in Digital Art and Animation program, campus library visitors will find a large number of objects, such as animal or human mimics, which help to facilitate the learning of anatomy. Students also have the option of borrowing materials such as graphic tablets as well as light boxes, which can come in handy for certain classroom assignments or personal projects.
In conclusion, the library contains more than 500 physical volumes, as well as digital research databases such as O’Reilly or Safari Books Online that provide access to more than 35,000 digital books and 30,000 hours of video. The library also subscribes to a selection of specialized magazines in the video game, simulation, computer engineering, and animation industries.
The library is located on the second floor in the “Sofia Kovalevskaya” room. If you have any questions or want to get in touch, do not hesitate to visit or send an email to email@example.com.