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DigiPen Europe-Bilbao’s multidisciplinary projects equip students with strong technical knowledge and practical soft skills.

Throughout their academic journey, students from both of DigiPen Europe-Bilbao’s degree programs come together to work on common group projects.

A comic focused on the importance of group projects within the two degree programs, including the BS in Computer Science in Real-Time Interactive Simulation and the BFA in Digital Art and Animation.
A comic focused on the importance of group projects within the two degree programs, including the BS in Computer Science in Real-Time Interactive Simulation and the BFA in Digital Art and Animation.

The act of collaborating brings people together, fosters connections, strengthens the sense of community, and facilitates the sharing of knowledge among peers.

Six students with laptops sitting at a desk collaborating together.

Students from the art program work together on visual design, the art pipeline, and more to create student films.

A collage of images ranging from concept artwork to in-game screenshots of student projects.

Meanwhile, students from the computer science program collaborate to create a game or an interactive simulation from scratch.

A collage of images ranging from program screenshots to in-game images of student projects.

These multidisciplinary game projects bring together years of each student’s shared expertise into a project that combines the best of both worlds.

These project classes are compulsory, high credit-bearing modules.

Learning to work with peers from different disciplines simulates the real world and gives students a taste of what to expect when they enter the industry.

Students focused on various goals, including one student looking at a calendar of deadlines, another student drawing, and two students using a computer.

For example, artists must talk to software developers to understand technical limitations and optimize their art accordingly to prevent crashes.

Two students discussing character traits for their project.

From their second year, students from each program contribute their individual expertise in computer science, design, and art to create a professional-quality game or simulation together.

While working on these projects, students from the different degree programs generally assume the following types of roles within the teams.

Two text boxes detailing different roles team members can take within the two degree programs, including a technical lead, a physics programmer, a tools programmer, or a graphics programmer in the BS in Computer Science in Real-Time Interactive Simulation program or a 3D modeler, an animator, an environment artist, a character artist, a concept artist, or a user interface designer in the BFA in Digital Art and Animation program.
A student using a VR headset while another student uses a computer.
A text box describing different roles within the BS in Computer Science in Real-Time Interactive Simulation, including a technical lead, a physics programmer, a tools programmer, and a graphics programmer.
The hands of a student are shown typing on a keyboard as surrounding bubbles showcase various programming languages.
A student working on a computer with a health bar and a magic bar above her head.
A text box describing different roles within the BFA in Digital Art and Animation, including a 3D modeler, an animator, an environment artist, a character artist, a concept artist, and a user interface designer.
Concept art of a character jumping across platforms within different stages of development.

Students also learn project management skills such as the Scrum framework and Agile software development techniques that help them work collaboratively and effectively.

An instructor explaining sprint structures to a group of three students.

Additionally, students have ample opportunities to work on their presentation skills, as there are at least three presentations per semester for every project class.

Two students presenting their beta milestone presentation to a group of five other students.

As you can see, DigiPen Europe-Bilbao’s multidisciplinary project collaborations are a core part of our unique curriculum that trains every student to be industry ready.

Six students gathering around the DigiPen logo.

By the time DigiPen Europe-Bilbao students graduate, they will be confident innovators in technology, with skills that are relevant for the digital economy.

Find out more about DigiPen Europe-Bilbao’s degree programs!