RTIS Faculty

Dani Andia


Dani Andia graduated with a BA in Computer Science from the University of Deusto in 2005. During his college years he developed several projects focusing on video games and real-time simulation. After that he joined the Xerox Corporation team (Dublin based), where he worked as a software developer for a few years before moving to Barcelona. His eagerness to expand his knowledge led him to pursue a master's degree in video game design and programming at the Pompeu Fabra University, where he started to create his first professional video games with developers from Sony, Ubisoft, and Nintendo.

His experience includes working on game projects for the PC, PS3, Xbox, WiiU, and 3DS platforms for companies like Mercury Steam Entertainment, Delirium Studios, and Pixel Cream. Some of the games he has been involved — including the Castlevania: Lords of Shadow trilogy, The Rivers of Alice, and others — have won awards at important game events like E3, IGF, and GameLab. At Digipen, Andia teaches computer science courses on operating systems, C programming, C++ programming, and scripting. He also participates in the senior year game project classes. He enjoys sharing his expertise and love for games, and helping students find their place in the video game industry.

Naiara Espejo Iturbe


Naiara Espejo Iturbe earned her undergraduate degree in Telecommunications Engineering at the School of Telecommunications Engineering of Bilbao. While finishing her degree, she worked as University Assistant Lecturer at Newton University Academy in Bilbao from 2000 to 2001, teaching Systems and Signals and Devices Electronics. She then carried out two projects as an intern engineer: a Storm Detection System for IBERDROLA, and a Biometric Autentication Systems based on Digital Signal Treatment for VICOMTech Technology Centre. In 1999/2000, she served as Deputy Chairwoman at the Telecommunications Congress Committee in Spain.

After graduating, Espejo worked as E-Business Manager in UNCETA Group S.A., where she was in charge of B2B solutions and e-commerce, before taking her current position at DigiPen Bilbao. She currently teaches many of DigiPen's intro- and intermediate-level mathematics and physics courses. Her hobbies include history, gastronomy, and role-playing games.

Thomas Komair


Thomas Komair graduated with a BS in Real-Time Interactive Simulation in 2010 from DigiPen Institute of Technology's Redmond campus. He is currently working on his MS in Computer Science, also at DigiPen.

Prior to teaching undergraduate computer science and game project courses, Komair worked for DigiPen (USA) Corp., developing in-house tools and applications while helping to develop DigiPen internal technologies. Komair currently teaches the game project classes at DigiPen Bilbao, as well as Game Implementation Techniques and Data Structures.

“My favorite part about teaching at DigiPen is at the end of the semester, after a year of hard work, when I get to see the confidence in the students’ eyes when they say 'We made a game!'”

Inés Martín


Inés Martín graduated with a BA in English from the University of Valladolid, Spain. In 1999, she earned a master's in TESOL (Teaching English as a Second Language/Spanish) from West Virginia University. She then spent nine years working in USA, where she taught Spanish and English as a Foreign Language at both the high school and undergraduate levels.

Once Martín returned to Spain, she worked as an International Students Coordinator at Bircham International University in Madrid before joining DigiPen Bilbao. She currently teaches Composition 110, Storytelling 116, Multicultural Literature 246, and Spanish for foreign students.



Julia Sánchez Sanz, PhD


Dr. Julia Sánchez Sanz obtained her bachelor’s degree in mathematics from the University Autónoma de Madrid in 2008. From 2008 to 2010 she worked as an SAP consultant at IBM. In 2011 she obtained her Master of Science in Climate, Energy, and Environmental Risk from the University of Alcalá de Henares. She then joined the Basque Center for Applied Mathematics, where she worked as a predoc researcher in topics related to numerical analysis and differential equations applied to life sciences. In 2016 she defended her thesis at the University of the Basque Country and earned her international PhD degree in mathematics.

During her career Dr. Sánchez Sanz joined international projects, universities, and working environments, such as the University of Utrecht and the University of Udine. She has given talks, participated in courses and international conferences, and published her work in top international journals. Since joining DigiPen she has taught several courses involving pure and applied mathematics, from entry level courses (such as linear algebra and geometry) to more advanced topics like curves and surfaces. Parallel to her teaching activities, she is interested in the dissemination of sciences in society, particularly in the development and dissemination of science considering a gender perspective, with the goal of attracting young girls to study science and engineering.

Iker Silvano


Iker Silvano received a BS in Computer Science and Engineering with an emphasis on real-time software programming from the University of Deusto in 2007. His professional experience as a software engineer includes developing real-time 3D software for experimental networked display systems, as well as participating in the development of non-published video games. Before joining DigiPen, Silvano also worked as a computer science instructors.

Silvano's main area of focus is programming and general computer science. He currently teaches Advanced C/C++ Programming (CS225), Computer Networks (CS260), Low-Level Programming and Optimization (CS315), Software Engineering (CS365), and Artificial Intelligence for Games (CS380). He also enjoys getting involved in the game classes as much as his schedule allows.

"One of the main reasons I enjoy working at DigiPen is because it demands pushing the limits of my skills, knowledge, and understanding of the subjects I'm in charge of, in order to enable the students create beautiful, complex systems that combine smart engineering with imaginative art."

Jorge Usabiaga


Jorge Usabiaga received a BS in Physics from the University of the Basque Country, Spain, as well as a MS in Computer Science from the University of Nevada, Reno. Before joining DigiPen, he worked at International Game Technology, starting as a Software Engineer in 2005 and moving up the ranks to end up as a Manager of Software Engineering.

While at the University of Nevada, Reno, Usabiaga worked as a Research Assistant at the Computer Vision Laboratory thanks to a grant by NASA to work on the Virtual Glove Box project. During Usabiaga's career in the gaming industry, he worked on the development of a number of ground-breaking communal slot games, such as eBay and Wheel of Fortune Experience.

Usabiaga has taught C, C++, and 2D and 3D Computer Graphics at DigiPen Bilbao.