Iñigo Arredondo received a B.S. in Electronic Engineering in 2003 from the University of the Basque Country. In 2004 he received a B.A. in Physics from the University of Cantabria. After that, he obtained a Ph.D. in Physics Engineering from the University of the Basque Country in 2009.
He started as a lecturer at the University of the Basque Country in the Faculty of Engineering at Bilbao. There he taught RTOS for industrial systems, C and Ada programming, computer vision and discrete control systems. Then, he worked at the European Spallation Source Bilbao Consortium where he reached to lead the Control Group.
Over the years, Arredondo has published more than 50 technical papers in research journals and conference proceedings. Currently, Arredondo teaches a range of computer science courses including C Programming, Operating Systems and Ray Tracing.
Naiara Espejo Iturbe earned her undergraduate degree in Telecommunications Engineering at the School of Telecommunications Engineering of Bilbao. While finishing her degree, she worked as University Assistant Lecturer at Newton University Academy in Bilbao from 2000 to 2001, teaching Systems and Signals and Devices Electronics. She then carried out two projects as an intern engineer: a Storm Detection System for IBERDROLA, and a Biometric Autentication Systems based on Digital Signal Treatment for VICOMTech Technology Centre. In 1999/2000, she served as Deputy Chairwoman at the Telecommunications Congress Committee in Spain.
After graduating, Espejo worked as E-Business Manager in UNCETA Group S.A., where she was in charge of B2B solutions and e-commerce, before taking her current position at DigiPen Bilbao. She currently teaches many of DigiPen's intro- and intermediate-level mathematics and physics courses. Her hobbies include history, gastronomy, and role-playing games.
Javier Escartín received a BS in Mathematics from the University of Zaragoza in 2010 and a MS in Mathematical, Statistics and Computer Modelling from the same University in 2011.
His working experience before joining DigiPen include theoretical research in Mathematics (Basque Center for Applied Mathematics) and programming (Deloitte-DxD).
Since he joined DigiPen he has taught several courses involving pure and applied mathematics, from entry level courses (like Linear Algebra and Geometry) to more advanced topics (like Curves and Surfaces). Parallel to his teaching activities, he is interested in Data Science, being currently at the beginning of his research activity in this area, with the intention of pursuing a Ph.D.
Thomas Komair graduated with a BS in Real-Time Interactive Simulation in 2010 from DigiPen Institute of Technology's Redmond campus. He is currently working on his MS in Computer Science, also at DigiPen.
Prior to teaching undergraduate computer science and game project courses, Komair worked for DigiPen (USA) Corp., developing in-house tools and applications while helping to develop DigiPen internal technologies. Komair currently teaches the game project classes at DigiPen Bilbao, as well as Game Implementation Techniques and Data Structures.
“My favorite part about teaching at DigiPen is at the end of the semester, after a year of hard work, when I get to see the confidence in the students’ eyes when they say 'We made a game!'”
Inés Martín graduated with a BA in English from the University of Valladolid, Spain. In 1999, she earned a master's in TESOL (Teaching English as a Second Language/Spanish) from West Virginia University. She then spent nine years working in USA, where she taught Spanish and English as a Foreign Language at both the high school and undergraduate levels.
Once Martín returned to Spain, she worked as an International Students Coordinator at Bircham International University in Madrid before joining DigiPen Bilbao. She currently teaches Composition 110, Storytelling 116, Multicultural Literature 246, and Spanish for foreign students.
Iker Silvano received a BS in Computer Science and Engineering with an emphasis on real-time software programming from the University of Deusto in 2007. His professional experience as a software engineer includes developing real-time 3D software for experimental networked display systems, as well as participating in the development of non-published video games. Before joining DigiPen, Silvano also worked as a computer science instructors.
Silvano's main area of focus is programming and general computer science. He currently teaches Advanced C/C++ Programming (CS225), Computer Networks (CS260), Low-Level Programming and Optimization (CS315), Software Engineering (CS365), and Artificial Intelligence for Games (CS380). He also enjoys getting involved in the game classes as much as his schedule allows.
"One of the main reasons I enjoy working at DigiPen is because it demands pushing the limits of my skills, knowledge, and understanding of the subjects I'm in charge of, in order to enable the students create beautiful, complex systems that combine smart engineering with imaginative art."
Jorge Usabiaga received a BS in Physics from the University of the Basque Country, Spain, as well as a MS in Computer Science from the University of Nevada, Reno. Before joining DigiPen, he worked at International Game Technology, starting as a Software Engineer in 2005 and moving up the ranks to end up as a Manager of Software Engineering.
While at the University of Nevada, Reno, Usabiaga worked as a Research Assistant at the Computer Vision Laboratory thanks to a grant by NASA to work on the Virtual Glove Box project. During Usabiaga's career in the gaming industry, he worked on the development of a number of ground-breaking communal slot games, such as eBay and Wheel of Fortune Experience.
Usabiaga has taught C, C++, and 2D and 3D Computer Graphics at DigiPen Bilbao.